Changelog
Last updated · May 30, 2026
What's new in ImmerGround. Same source feeds the in-app changelog on iOS and macOS, so what you read here is what the app shows.
0.9.0Closed beta
May 30, 2026ImmerGround enters TestFlight. Hardware-chassis UI lit, three engines wired, mapping editor in.
Engines
- Video, image, and shader engines share one Metal render path
- Each engine ships its own destination list for the mapping editor
- Headless offline render path for high-resolution exports
Inputs
- Microphone, audio-file, and MIDI inputs publish onto a single signal bus
- Class-compliant MIDI controllers auto-appear in the mapping editor
- Audio source manager lets you swap between mic and file without rewiring
Mapping
- Per-mapping curves, ranges, and smoothing
- MIDI Learn captures any controller's CC, note, or pad strike
- Source picker reads live signal levels so you can confirm a routing without committing it
Scenes & recording
- Pad scenes snapshot every parameter and recall on a single strike
- Sessions record both the event timeline and a real-time MP4 of the output
- Saved sessions can be re-rendered offline at any resolution and frame rate
Output
- External HDMI and AirPlay routing for live performance
- macOS preview window mirrors the output for fullscreen monitoring when running as iPad app on Mac